Sunday, February 28, 2010

Design, Culture and Language

Design -an outline, sketch, or plan, as of the form and structure of a work of art, an edifice, or a machine to be executed or constructed.

Culture -the quality in a person or society that arises from a concern for what is regarded as excellent in arts, letters, manners, scholarly pursuits, etc.

Language -communication of meaning in any way; medium that is expressive, significant, etc.

All 3 of these terms can be related to each other. Culture and language can be tied together because each culture has its only language, and this can be directly represented by the art world because of the words that arts use to communicate their piece of work either through speaking or through thought processing, and having the view think what the piece means or is. Design can be related to language as well because the culture and language of the art world had to be sketched out and planned before it was completed as well as having some kind of plan for the communication part of art. There is a different plan for each culture and the language is not always the same depending on the group. Artists do not use the language and culture as scientists, and scientists don't have the same culture and language that business people have. Design can also be tied to language because some artists create works of art to have the purpose to extract meaning, and wanting the view to see the meaning and interpret it. Language is not always vocal and literal as it is interpreted

Saturday, February 6, 2010

Paula Scher- Hillman Curits Video

Paula Scher goes into detail about signage, its design and how it looks in our world. She explains that in the design of signage, many times letters are rearranged. She gave an example of when she created signage for a jazz club, and how she made the j & z's skinny with the a filled in. She has done many popular signs and company logos such as the Citi logo, and went into detail how she came up with it. She done typography on painted maps. Her philosophy when creating designs is to mix images and text up within the sign or pamphlet. Not neccessarily have words going straight across, such as with her noise funk posters.

Tuesday, February 2, 2010

Bruce Mau Incomplete Manifesto for Design.

After reading Bruce Mau's Incomplete Manifesto for Design, the following points i believe would be useful in my growth as a designer and future designs. 1. Allow events to change you, 8. Drift, 18. Stay Up late, 20. Be careful to take risks, 25. Don't clean your desk, 29. Think with you mind, and 33. Take Field Trips. It is all these things that are important to my growth and many others. These are all about expanding myself and not doing the same things over and over again. What do you learn from that? Absolutely nothing. These ideas are all useful in creating bigger and better projects down the road. By allowing myself to Drift, i can and would be able to write aimlessly and sooner or later i will be able to stumble upon an great idea. Staying up late, and Not cleaning off my desk go hand in hand, for the reason that I think randomly when I am up late. It is just a matter of having my sketchbook out and writing the ideas down. As for having a messy desk, I believe i would find something on the desk that I could incorporate into a later design, whether it was a headline or an image on a piece of paper. The only way to grow and learn from mistake is by taking risks, otherwise we don't change. If I think with my mind rather than with the electronics, I can put anything into works, and make the idea happen. If we limit ourselves to what we can do with a program, our ideas become more confined. Lastly, I believe that field trips are a great way to come up with new ideas, whether it going to the zoo(which is the 1st thing that popped into my head, when thinking of the idea of field trips) or the beach. Going new places would help stimulate my brain to combine different aspect of my life. The only way to expand myself, is by going outside my comfort zone, and going to places I have yet to go.